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add test
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@ -1,4 +1,4 @@
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from ast import Break
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from ast import Break, Global
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import pygame
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from pygame.locals import *
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import src.level as level
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@ -8,8 +8,10 @@ import src.window as window
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LEVEL = 1
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HEIGH = 10
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WIDTH = 20
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MATRIX = level.init_level(HEIGH, WIDTH)
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def main():
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global MATRIX
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L_snake = snake.List((5, 5), None)
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L_snake = snake.List.List_add(L_snake, (5, 4))
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L_snake = snake.List.List_add(L_snake, (5, 3))
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@ -17,15 +19,17 @@ def main():
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print(L_snake)
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print("Size : ", snake.List.List_size(L_snake))
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MATRIX[5][5] = 1
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MATRIX[5][4] = 1
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MATRIX[5][3] = 1
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MATRIX[5][2] = 1
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matrix = level.init_level(HEIGH, WIDTH)
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matrix[5][5] = 1
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matrix[5][6] = 1
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level.spawn_apple(matrix, HEIGH, WIDTH)
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#print(matrix)
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MATRIX[5][6] = 3
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level.spawn_apple(MATRIX, HEIGH, WIDTH)
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print(MATRIX)
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try:
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L_snake = snake.Snake_move(matrix, L_snake, "right")
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L_snake, MATRIX = snake.Snake_move(MATRIX, L_snake, "up")
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except ValueError as Error:
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if Error.args[0] == 1:
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print("You take a wall !")
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@ -36,6 +40,7 @@ def main():
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print(L_snake)
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print(MATRIX)
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if __name__ == "__main__":
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