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Remove test command and add Game loop
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@ -5,42 +5,71 @@ import src.level as level
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import src.snake as snake
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import src.window as window
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LEVEL = 1
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HEIGH = 10
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WIDTH = 20
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MATRIX = level.init_level(HEIGH, WIDTH)
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HEIGH = 20
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WIDTH = 40
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def main():
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global MATRIX
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# Init Matrix/Window
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Matrix = level.init_level(HEIGH, WIDTH)
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Screen = window.init_game()
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# Init Game Variables
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clock = pygame.time.Clock()
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Running = True
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Direction = 'right'
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Direction_prev = 'right'
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Move_loop = 30
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Score = 0
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Difficulty = 10
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Fruit = False
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# Spawn snake head
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L_snake = snake.List((5, 5), None)
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L_snake = snake.List.List_add(L_snake, (5, 4))
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L_snake = snake.List.List_add(L_snake, (5, 3))
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L_snake = snake.List.List_add(L_snake, (5, 2))
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print(L_snake)
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print("Size : ", snake.List.List_size(L_snake))
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MATRIX[5][5] = 1
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MATRIX[5][4] = 1
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MATRIX[5][3] = 1
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MATRIX[5][2] = 1
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MATRIX[5][6] = 3
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level.spawn_apple(MATRIX, HEIGH, WIDTH)
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print(MATRIX)
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level.spawn_apple(Matrix, HEIGH, WIDTH)
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try:
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L_snake, MATRIX = snake.Snake_move(MATRIX, L_snake, "up")
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except ValueError as Error:
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if Error.args[0] == 1:
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print("You take a wall !")
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elif Error.args[0] == 2:
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print("You ate your tale !")
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exit()
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print(L_snake)
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print(MATRIX)
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while Running:
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clock.tick(60)
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
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Running = False
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if event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
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Direction = 'right'
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if event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
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Direction = 'left'
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if event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
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Direction = 'up'
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if event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
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Direction = 'down'
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if Move_loop == 0:
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if Direction == 'left' and Direction_prev == 'right' or Direction == 'right' and Direction_prev == 'left' or Direction == 'up' and Direction_prev == 'down' or Direction == 'down' and Direction_prev == 'up':
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Direction = Direction_prev
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try:
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L_snake, Matrix, Fruit = snake.Snake_move(Matrix, L_snake, Direction, HEIGH, WIDTH)
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except ValueError as Error:
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if Error.args[0] == 1:
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print("You take a wall !")
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elif Error.args[0] == 2:
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print("You ate your tale !")
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exit()
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if Fruit:
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level.spawn_apple(Matrix, HEIGH, WIDTH)
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Direction_prev = Direction
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Move_loop = 30 - Difficulty*2
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Move_loop -= 1
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# Draw Scene
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Screen = window.draw_level(Screen, Matrix, Difficulty, Score, HEIGH, WIDTH)
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pygame.display.flip()
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# Print current fps
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print(float("{0:.2f}".format(clock.get_fps())), 'fps')
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if __name__ == "__main__":
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