from ast import Break, Global import pygame from pygame.locals import * import src.level as level import src.snake as snake import src.window as window HEIGH = 20 WIDTH = 40 def main(): # Init Matrix/Window Matrix = level.init_level(HEIGH, WIDTH) Screen = window.init_game() # Init Game Variables clock = pygame.time.Clock() Running = True Direction = 'right' Direction_prev = 'right' Move_loop = 30 Score = 0 Difficulty = 10 Fruit = False # Spawn snake head L_snake = snake.List((5, 5), None) level.spawn_apple(Matrix, HEIGH, WIDTH) while Running: clock.tick(60) for event in pygame.event.get(): if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: Running = False if event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT: Direction = 'right' if event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT: Direction = 'left' if event.type == pygame.KEYDOWN and event.key == pygame.K_UP: Direction = 'up' if event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN: Direction = 'down' if Move_loop == 0: if Direction == 'left' and Direction_prev == 'right' or Direction == 'right' and Direction_prev == 'left' or Direction == 'up' and Direction_prev == 'down' or Direction == 'down' and Direction_prev == 'up': Direction = Direction_prev try: L_snake, Matrix, Fruit = snake.Snake_move(Matrix, L_snake, Direction, HEIGH, WIDTH) except ValueError as Error: if Error.args[0] == 1: print("You take a wall !") elif Error.args[0] == 2: print("You ate your tale !") exit() if Fruit: level.spawn_apple(Matrix, HEIGH, WIDTH) Direction_prev = Direction Move_loop = 30 - Difficulty*2 Move_loop -= 1 # Draw Scene Screen = window.draw_level(Screen, Matrix, Difficulty, Score, HEIGH, WIDTH) pygame.display.flip() # Print current fps print(float("{0:.2f}".format(clock.get_fps())), 'fps') if __name__ == "__main__": main()