import pygame from pygame.locals import * RESOLUTION = (1280, 720) DIFFICULTY = 1 Color_white = (255, 255, 255) Color_Black = (0, 0, 0) def main(): pygame.init() screen = pygame.display.set_mode((1280, 720), pygame.SCALED) pygame.display.set_caption("Test Window") width = screen.get_width() height = screen.get_height() font = pygame.font.SysFont('Corbel', 35) test = font.render('quit' , True , Color_Black) clock = pygame.time.Clock() live = True while live: # Set clock tick to 60 fps clock.tick(60) # for event in pygame.event.get(): if event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE: live = False screen.fill(Color_white) screen.blit(test , (width/2,height/2)) # Draw Scene pygame.display.flip() # Display current fps print(float("{0:.2f}".format(clock.get_fps())), 'fps') if __name__ == "__main__": main()